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As you follow the escapades or the journey of the hero through a story, it evokes some kind of emot
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emot
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emot
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emot
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emot
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emot
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Don Bluth:
We'd love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.Don Bluth:
There's about 260 rooms in the new castle which you go through, but it's all about the game play.Don Bluth:
But I've been surprised over the years. I mean, someone told me the other day that maybe 360 millioDon Bluth:
Shelf-life for a regular video game usually is about three to five years, and that's it.Don Bluth:
We're waiting for the pendulum to swing back again, which I am absolutely confident it will.Don Bluth:
If you look at the game and everything, it's not quite like looking at an animated film, because thDon Bluth:
Usually with things, you go where you can find the financing to do it.Don Bluth:
I remember when we were doing the first Dragon's Lair, I got really involved with coming up with alDon Bluth:
We started getting the script to different people and we were in the business of trying to fund itFred Silverman:
The first sales meeting I made was for the television movie 'Farrell for the People.' I walked into