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Atari showed that young people could start big companies. Without that example it would have been h
Atari showed that young people could start big companies. Without that example it would have been h
Atari showed that young people could start big companies. Without that example it would have been h
Atari showed that young people could start big companies. Without that example it would have been h
Atari showed that young people could start big companies. Without that example it would have been h
Atari showed that young people could start big companies. Without that example it would have been h
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Nolan Bushnell:
When I was running Atari, violence against humanoid figures was not allowed. We'd let you shoot atNolan Bushnell:
These days when you say 'videogame', people think of immersive games that take over your life and rNolan Bushnell:
The subtle generational cues that make one thing cool and another uncool aren't always obvious to aNolan Bushnell:
Young adults love to play games and they're thirsty for social interaction, but a lot of bar and reNolan Bushnell:
I believe there are Steve Jobses all around us. Really, what is happening is that they're being ediNolan Bushnell:
Every company needs to have a skunkworks, to try things that have a high probability of failing. YoNolan Bushnell:
The game business reinvents itself every five years.Nolan Bushnell:
Do I really want to do a mobile game that's one of 300,000, where discoverability is everything? YoNolan Bushnell:
The idea is to become a best-selling author first and then the rest of my books will be slam dunks.Nolan Bushnell:
The truly creative people tend to be outliers.