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Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experie
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experie
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experie
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experie
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experie
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experie
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Brendan Iribe:
In real life, that's how we're moving around. We look at things while we're walking and moving andBrendan Iribe:
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Oculus is a company that often does things differently. But we don't want to do things so differentBrendan Iribe:
I was born and raised in Maryland and attended the public school system.Brendan Iribe:
It just felt like the right thing to do to give back to a state school and public school. I'm a reaBrendan Iribe:
When people take off the headset, they immediately have a creative idea about what they can make inBrendan Iribe:
We've been working with Paul Bettner and the Playful team since the beginning of Oculus. Paul was oBrendan Iribe:
We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They'rBrendan Iribe:
Whether it's developers or industry veterans on the business side, top talent likes to work togetheBrendan Iribe:
The elephant in the room has always been simulator sickness and disorientation. That's one of the b