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Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
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Warren Spector:
Used games allow more people, specifically younger people, to become game fans because of the lowerWarren Spector:
I have got no problem with used games. I've bought plenty of used games.Warren Spector:
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I conceived the original 'Deus Ex' and was the project director on the game.Warren Spector:
If anything, game development is even more of a team effort than making a movie, so for individualsWarren Spector:
On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hanWarren Spector:
I think there's always room for more innovation and new things.Warren Spector:
I don't care much about hardware. Nintendo games are some of the best games in the world, and fromWarren Spector:
Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games cWarren Spector:
I think the power of the platforms is outstripping the size of the audience. We can't charge $150 f