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I try to find where the fun is and go there and then get asked if I want to have more fun. That's t
I try to find where the fun is and go there and then get asked if I want to have more fun. That's t
I try to find where the fun is and go there and then get asked if I want to have more fun. That's t
I try to find where the fun is and go there and then get asked if I want to have more fun. That's t
I try to find where the fun is and go there and then get asked if I want to have more fun. That's t
I try to find where the fun is and go there and then get asked if I want to have more fun. That's t
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Daphne Bavelier:
The average age of a gamer is 33 years old, not eight years old, and in fact, if we look at the proDaphne Bavelier:
You can't compare the effect of multimedia-tasking and the effect of playing action games. They havDaphne Bavelier:
Everybody thought that screen time was bad for vision. Well, it happens that spending a lot of timeDaphne Bavelier:
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We have a large amount of data that shows playing fast-paced games improves hand-eye co-ordination,Daphne Bavelier:
Normally, improving contrast sensitivity means using glasses or surgery to correct the eye. But we'Daphne Bavelier:
Studies of social games, puzzle games, and brain-training games have shown they have little effectDaphne Bavelier:
'Screen time' is meaningless - what matters is what you do while on the screen. The good, the bad,Daphne Bavelier:
People who played action video games have better vision in the sort of conditions where there is no