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Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchant
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchant
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchant
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchant
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchant
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchant
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Tom Bissell:
The way games are designed is you create a story, and then you create an obstacle course inside thaTom Bissell:
Only in about 2007 or so did it become clear to me that games could stand proudly beside other storTom Bissell:
The kinds of games I'm most interested in are narrative games.Tom Bissell:
Sport-based video games occupy an odd space within the sphere of modern home entertainment. ReliablTom Bissell:
All video games are games, obviously. They're designed. They're digital. They have rules; they giveTom Bissell:
Here's what I just realized: A world in which sport at its best is not seen as some kind of art isTom Bissell:
There's a sense of fiction in every video game. It creates a world for itself that you want to obeyTom Bissell:
Games tell stories best when they're elliptical and ambiguous and there's a sense of roaming and frTom Bissell:
I don't know how video game narrative works.Tom Bissell:
I'm an Old Media guy. I don't have a website; I don't Twitter. I love magazines, yet I love video g