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There really was nothing like it at the time. We had good ideas for implementation, so we proceeded
There really was nothing like it at the time. We had good ideas for implementation, so we proceeded
There really was nothing like it at the time. We had good ideas for implementation, so we proceeded
There really was nothing like it at the time. We had good ideas for implementation, so we proceeded
There really was nothing like it at the time. We had good ideas for implementation, so we proceeded
There really was nothing like it at the time. We had good ideas for implementation, so we proceeded
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Shawn Fanning:
I think the most difficult thing had been scaling the infrastructure. Trying to support the responsShawn Fanning:
I had to actually purchase a book to learn the API and write the client. It was pretty frustratingShawn Fanning:
Unfortunately, the client that exists today is still pretty much the prototype design.Shawn Fanning:
Well, user feedback was excellent. Even when the software didn't work at all, there were few peopleShawn Fanning:
I think then, when we started receiving the first of the user feedback, feedback from people that IShawn Fanning:
It was very early, and we were still like beta or alpha stage, and so we started receiving a ton ofShawn Fanning:
That's why I ended up leaving school - because it required so much time, and it was such an excelleShawn Fanning:
I think it's pretty obvious to most people that Napster is not media specific, but I could see a syShawn Fanning:
I think in terms of the work we're doing now a lot of the UI cleanup... I see it getting much prettShawn Fanning:
But I just really think there is a natural extension into other types of media because it's an exce