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You control what you can control.
Will Muschamp
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You control what you can control.
You control what you can control.
You control what you can control.
You control what you can control.
You control what you can control.
You control what you can control.
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Will Muschamp quotes and aphorisms
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Will Muschamp:
We talk to our players all the time, 'Just control what you can control.' It's no different in life
Will Muschamp:
The biggest thing for me is to be accessible. When a high school coach comes on our campus, they ca
Will Muschamp:
When you talk in terms of a rivalry game, it's always important for our guys to understand the hist
Will Muschamp:
I believe it was seventh or eighth grade: I went to a Danny Ford football camp. A buddy of mine was
Masahiro Sakurai:
I was striving to become an engineer, but something happened that made me think, 'Maybe I can make
Masahiro Sakurai:
I went out of my way to play games I didn't like or find interesting. Those ended up being a lot mo
Masahiro Sakurai:
Game development is very difficult. Nobody sets out to create a game that's not fun. It's all of th
Masahiro Sakurai:
In the arcades, when I was younger, there was a game called 'King of Fighters 95,' and I thought I
Masahiro Sakurai:
We do various kinds of research during the planning stage. We consider the inclusion of characters
Masahiro Sakurai:
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that w
Next quotes
Will Muschamp:
We talk to our players all the time, 'Just control what you can control.' It's no different in lifeWill Muschamp:
The biggest thing for me is to be accessible. When a high school coach comes on our campus, they caWill Muschamp:
When you talk in terms of a rivalry game, it's always important for our guys to understand the histWill Muschamp:
I believe it was seventh or eighth grade: I went to a Danny Ford football camp. A buddy of mine wasMasahiro Sakurai:
I was striving to become an engineer, but something happened that made me think, 'Maybe I can makeMasahiro Sakurai:
I went out of my way to play games I didn't like or find interesting. Those ended up being a lot moMasahiro Sakurai:
Game development is very difficult. Nobody sets out to create a game that's not fun. It's all of thMasahiro Sakurai:
In the arcades, when I was younger, there was a game called 'King of Fighters 95,' and I thought IMasahiro Sakurai:
We do various kinds of research during the planning stage. We consider the inclusion of charactersMasahiro Sakurai:
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that w