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At Oculus, we're now looking at eye specialists, people who really understand how the human eye wor
At Oculus, we're now looking at eye specialists, people who really understand how the human eye wor
At Oculus, we're now looking at eye specialists, people who really understand how the human eye wor
At Oculus, we're now looking at eye specialists, people who really understand how the human eye wor
At Oculus, we're now looking at eye specialists, people who really understand how the human eye wor
At Oculus, we're now looking at eye specialists, people who really understand how the human eye wor
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Brendan Iribe:
Replacing human vision is more than just a tool: we need to understand how that affects the brain.Brendan Iribe:
When I saw how real virtual reality can be, and that we can replace human vision with virtual visioBrendan Iribe:
Mobile VR will be a lot more accessible. It'll be easier to use; you'll be able to pass it along toBrendan Iribe:
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. YouBrendan Iribe:
There are millions of sci-fi enthusiasts in the world, not just gamers.Brendan Iribe:
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones andBrendan Iribe:
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner withBrendan Iribe:
If you don't have content, you don't sell hardware. We need a suite of content of really fun, compeBrendan Iribe:
Most big companies work in stealth until they think they have a consumer product ready to go.Brendan Iribe:
Certainly, virtual reality headsets are behind in resolution, but it'll all catch up pretty quickly