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When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You
When Facebook acquired Oculus, the game changed immediately. You saw big companies jumping in. You
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Brendan Iribe:
There are millions of sci-fi enthusiasts in the world, not just gamers.Brendan Iribe:
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones andBrendan Iribe:
Seeing other people is incredibly engaging, and that's one of the drivers that made us partner withBrendan Iribe:
If you don't have content, you don't sell hardware. We need a suite of content of really fun, compeBrendan Iribe:
Most big companies work in stealth until they think they have a consumer product ready to go.Brendan Iribe:
Certainly, virtual reality headsets are behind in resolution, but it'll all catch up pretty quicklyBrendan Iribe:
Display companies, many of them that we've spoken to, are really excited about virtual reality becaBrendan Iribe:
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experieBrendan Iribe:
In real life, that's how we're moving around. We look at things while we're walking and moving andBrendan Iribe:
A lot of times, the internal R&D doesn't pan out. You go down one route, you find that it doesn't w