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I'd been in Sacramento a day and already noticed the pervasiveness of its homeless problem. The cit
I'd been in Sacramento a day and already noticed the pervasiveness of its homeless problem. The cit
I'd been in Sacramento a day and already noticed the pervasiveness of its homeless problem. The cit
I'd been in Sacramento a day and already noticed the pervasiveness of its homeless problem. The cit
I'd been in Sacramento a day and already noticed the pervasiveness of its homeless problem. The cit
I'd been in Sacramento a day and already noticed the pervasiveness of its homeless problem. The cit
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Tom Bissell:
Anyone who's taken a lot of creative-writing classes, or taught creative writing, has learned to drTom Bissell:
Every book in the 'Dreams' cycle dramatizes a particular epoch in the ongoing cultural collision beTom Bissell:
I mostly associated video game storytelling with unforgivable clumsiness, irredeemable incompetenceTom Bissell:
For film at the beginning of the 20th century, they didn't even know what editing was yet. Actors dTom Bissell:
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchantTom Bissell:
The way games are designed is you create a story, and then you create an obstacle course inside thaTom Bissell:
Only in about 2007 or so did it become clear to me that games could stand proudly beside other storTom Bissell:
The kinds of games I'm most interested in are narrative games.Tom Bissell:
Sport-based video games occupy an odd space within the sphere of modern home entertainment. ReliablTom Bissell:
All video games are games, obviously. They're designed. They're digital. They have rules; they give