A lot of times, when someone's going to pick up a game, it can be a bit daunting, like if they haven't played a roleplaying game, or they haven't played things in the series. We spent a lot of time on flow. How it feels to move through the world. How the game rewards you depending on which way you turn.
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Todd Howard:
One of the things that we really like about 'Fallout 76' is that we've built it so that we can suppTodd Howard:
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Despite all of our games, all of our success together - 'Elder Scrolls,' when we started, it was aTodd Howard:
'Fallout 76' is a very different 'Fallout' game. We're very aware of that. We think a lot of peopleTodd Howard:
I see games... as the ultimate combination of art and technology.