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Eventually I found it had been working all along-but didn't show anything on screen until it had th
Eventually I found it had been working all along-but didn't show anything on screen until it had th
Eventually I found it had been working all along-but didn't show anything on screen until it had th
Eventually I found it had been working all along-but didn't show anything on screen until it had th
Eventually I found it had been working all along-but didn't show anything on screen until it had th
Eventually I found it had been working all along-but didn't show anything on screen until it had th
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Graham Nelson:
For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? ItGraham Nelson:
I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.Graham Nelson:
I like to employ a form of repetition, in which the same elements recur but in different and unexpeGraham Nelson:
I try to make puzzles range all the way from easy to hard, and to leave many open at once.Graham Nelson:
I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got pastGraham Nelson:
If pushed, though, I'd say that the next stage will be reached when it it's no longer true that aboGraham Nelson:
If you're setting a game during the Cuban Missile Crisis, look through a library. find out what peoGraham Nelson:
Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but iGraham Nelson:
The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in thGraham Nelson:
The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask