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For most developers, that kind of situation - a player figuring out how to do something that the de
For most developers, that kind of situation - a player figuring out how to do something that the de
For most developers, that kind of situation - a player figuring out how to do something that the de
For most developers, that kind of situation - a player figuring out how to do something that the de
For most developers, that kind of situation - a player figuring out how to do something that the de
For most developers, that kind of situation - a player figuring out how to do something that the de
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Warren Spector:
Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rulWarren Spector:
Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air.Warren Spector:
I would love to take 'Ultimata Underworld' and literally update the graphics.Warren Spector:
I do not believe in the concept of good and evil in my personal life, in the real world. I just donWarren Spector:
I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decWarren Spector:
The basic idea for what became 'Epic Mickey' began at the Disney Think Tank.Warren Spector:
Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The rWarren Spector:
The reality, for me at least, is that the finest recreation of a paper game, played on computer, paWarren Spector:
In papergaming, players can look at a character sheet of their own creation and see all of their skWarren Spector:
The fact is most computer roleplaying games that offer a zillion highly specialized skills end up w