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Gamers have this tendency to turn games into mathematical equations, breaking them into lists of co
Gamers have this tendency to turn games into mathematical equations, breaking them into lists of co
Gamers have this tendency to turn games into mathematical equations, breaking them into lists of co
Gamers have this tendency to turn games into mathematical equations, breaking them into lists of co
Gamers have this tendency to turn games into mathematical equations, breaking them into lists of co
Gamers have this tendency to turn games into mathematical equations, breaking them into lists of co
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Jason Schreier:
A great JRPG captures that feeling of going on an unusual adventure, of bringing a ragtag group ofJason Schreier:
When gamers look at games not as overall experiences but as chimeric potpourris of sight and sound,Jason Schreier:
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I think there's this tradition of a culture of NDAs that has spanned all the way back to the '70s aJason Schreier:
I think there's that widespread sentiment that game developers need to be quiet unless they're talkJason Schreier:
One of the interesting things I've found is that crunch is the result of crunch culture rather thanJason Schreier:
I think the most insidious version of crunch is when you say, 'Hey, I'm working for this triple-A v