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I don't think I've ever worked on anything that wasn't way bigger than we expected. That's all the
I don't think I've ever worked on anything that wasn't way bigger than we expected. That's all the
I don't think I've ever worked on anything that wasn't way bigger than we expected. That's all the
I don't think I've ever worked on anything that wasn't way bigger than we expected. That's all the
I don't think I've ever worked on anything that wasn't way bigger than we expected. That's all the
I don't think I've ever worked on anything that wasn't way bigger than we expected. That's all the
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Cory Barlog:
I used to animate. I started in animation, and you'd end every day with at least one substantive coCory Barlog:
Find your own way into your story. Find your own way into your game.Cory Barlog:
Whether you have a small team or a large team, you'll always have a percentage of people telling yoCory Barlog:
Every creator has to follow what they believe. That's the message I would love for every single exeCory Barlog:
I'm not a competitive player at all, but I don't want competitive games to go away, because for somCory Barlog:
God of War' was a 40-60 person team. It was a lot of very different, very passionate, very crazy peCory Barlog:
Staying in a hotel, I get zero interruptions and sleep all the way through the night. It's amazing.Cory Barlog:
I'm very - I love talking about games, I love talking about movies and TV shows and love what I doCory Barlog:
At its root, 'God of War' was always the promise of adventure.Cory Barlog:
For me, human beings have a very difficult time changing. It's one of the hardest things to do.