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It's about players making choices as they play, and then dealing with the consequences of those cho
It's about players making choices as they play, and then dealing with the consequences of those cho
It's about players making choices as they play, and then dealing with the consequences of those cho
It's about players making choices as they play, and then dealing with the consequences of those cho
It's about players making choices as they play, and then dealing with the consequences of those cho
It's about players making choices as they play, and then dealing with the consequences of those cho
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Warren Spector:
The heart of the gameplay is still about choice and consequence, which is what I've been doing sincWarren Spector:
I like Disney stuff. No-one looks at 'Toy Story' and says,' Oh, that's just for kids.' Why is it thWarren Spector:
The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit witWarren Spector:
I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats.Warren Spector:
I've got a PowerPoint deck that I use for internal presentations, and there's a slide on it that asWarren Spector:
I'm a big believer in pushing things too far and forcing people to pull you back.Warren Spector:
Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was disWarren Spector:
I will not support any game that doesn't express what I think is worthwhile.Warren Spector:
We're not going to do a Facebook game aimed at 35-year old women about farming.Warren Spector:
I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'