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Looking back, video game design seems a natural fit, although there was no such thing when I was gr
Looking back, video game design seems a natural fit, although there was no such thing when I was gr
Looking back, video game design seems a natural fit, although there was no such thing when I was gr
Looking back, video game design seems a natural fit, although there was no such thing when I was gr
Looking back, video game design seems a natural fit, although there was no such thing when I was gr
Looking back, video game design seems a natural fit, although there was no such thing when I was gr
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David Crane:
Our co-founder and company president, Jim Levy, came from a record industry background and understoDavid Crane:
We wanted to create an environment where if a game player enjoyed the 'writing style' of a particulDavid Crane:
We were advised that nobody could stop us from pursuing our craft simply because we had honed, or eDavid Crane:
One week before Pitfall! was to be released, I only gave you one life to play the whole game. I wasDavid Crane:
That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practiDavid Crane:
The letters were universally complimentary, and we designers loved hearing that our games were beinDavid Crane:
Another little known fact about Amazing Tennis - the computer opponents are modeled after real peopDavid Crane:
My background is in hardware design. I found hardware work to be a welcome change from thousands ofDavid Crane:
I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worriDavid D. Burns:
That's one of the peculiar things about bad moods - we often fool ourselves and create misery by te