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Speaking seriously, 'Ikaruga' influenced how I synchronize the game sequences with the music. Combi
Speaking seriously, 'Ikaruga' influenced how I synchronize the game sequences with the music. Combi
Speaking seriously, 'Ikaruga' influenced how I synchronize the game sequences with the music. Combi
Speaking seriously, 'Ikaruga' influenced how I synchronize the game sequences with the music. Combi
Speaking seriously, 'Ikaruga' influenced how I synchronize the game sequences with the music. Combi
Speaking seriously, 'Ikaruga' influenced how I synchronize the game sequences with the music. Combi
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Yoko Taro:
Whenever I write the scenarios for my games, I don't necessarily envision them being liked or beingYoko Taro:
My belief is that if there are already games that other developers are putting out that are satisfyYoko Taro:
Even I have certain depictions that I personally don't like, but I don't believe artists should necYoko Taro:
If there are 100 people, I don't anticipate all 100 liking my scenario - but I write it so at leastYoko Taro:
When you really think about it, it doesn't really matter where a game ends. Ultimately, if the playYoko Taro:
When I'm able to eat cheap and delicious food, like ramen and beef bowls, I can't stop but to thinkYoko Taro:
You can even express movies and poetry using video games. For those reasons, I've decided to createYoko Taro:
I don't think that humankind is worthy of trust when we can't let go of war, draw borders between nYoko Taro:
I feel that a world in which you only see what you want to see is incomplete. And as a game creatorYoko Taro:
I have liked games for a very long time but when I saw 'Gradius' at the arcade as a junior high stu