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The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think th
The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think th
The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think th
The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think th
The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think th
The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think th
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Don Bluth:
Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.Don Bluth:
I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D.Don Bluth:
I have never seen a game's graphics look so sharp and clean. The sound design for the game is alsoDon Bluth:
As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotDon Bluth:
We'd love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.Don Bluth:
There's about 260 rooms in the new castle which you go through, but it's all about the game play.Don Bluth:
But I've been surprised over the years. I mean, someone told me the other day that maybe 360 millioDon Bluth:
Shelf-life for a regular video game usually is about three to five years, and that's it.Don Bluth:
We're waiting for the pendulum to swing back again, which I am absolutely confident it will.Don Bluth:
If you look at the game and everything, it's not quite like looking at an animated film, because th