The trade-off between speed and image quality is a key constraint of first-person action games, and the job of developing a workable engine involves constantly optimizing both elements. Gamers dream of the day they'll be able to haul their arsenals through three-dimensional environments of photographic clarity, playing 'Myst' with a meat ax.
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Marc Laidlaw:
'Doom' aficionados expand their adventures as far as their imaginations and artistic abilities alloMarc Laidlaw:
I don't just write a script, and then someone takes it away and builds a game. I am continually getMarc Laidlaw:
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I try not to censor myself at all.Marcel Dzama:
Everyone was saying computers were going to be the future of art; everyone had to do something in tMarcel Dzama:
I don't go digital. I was never good with technology. I didn't have a cellphone until I moved to NeMarcel Dzama:
Every now and then, I like to take a break from the visual arts and play a few songs on guitar. I dMarcel Dzama:
I'm always interested in seeing how other artists work. I want to know what their working patterns