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The way companies hang on to their marketshare is by being scared.
The way companies hang on to their marketshare is by being scared.
The way companies hang on to their marketshare is by being scared.
The way companies hang on to their marketshare is by being scared.
The way companies hang on to their marketshare is by being scared.
The way companies hang on to their marketshare is by being scared.
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Trip Hawkins:
I'm not saying that more performance wouldn't be better - all these technologies are going to get bTrip Hawkins:
With our next generation hardware, polygon rendering will probably be an area we'll get more heavilTrip Hawkins:
There's a basic principle about consumer electronics: it gets more powerful all the time and it getTrip Hawkins:
If you always wanted to wait for something better, you'd never buy anything, right?Trip Hawkins:
So the guy that we're really targeting our system at this year is one of the guys who brought a 16bTrip Hawkins:
But we also think that we've got more quite alot more support than any new format has ever had.Trip Hawkins:
The only problem we've had is the amount of time it's taking people to develop titles.Trip Hawkins:
And initially, a lot of companies avoid trying to make a really radical new kind of title for a newTrip Hawkins:
What that means initially is that you have alot of products that are only slightly better games inTrip Hawkins:
We also had good software in the key categories and more focus on the gameplaying capability, so mo