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Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum
Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum
Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum
Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum
Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum
Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum
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Kim Swift:
'Quantum Conundrum' is a direct reflection, not just of me, but of our entire team. It has a littleKim Swift:
Being young is an advantage. You've grown up with games as the dominant entertainment. You have a lKim Swift:
When I play games, I'll make up little stories for just anything. It's almost the game of making upKim Swift:
I was the lead designer on 'Portal,' and I really enjoyed making that type of game.Kim Swift:
The drawings in 'Portal' were actually me scribbling that stuff... I had a funny moment when I realKim Swift:
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I'd been at Valve since I got out of college. I felt like I kind of grew up there, and I wanted to