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When we considered what to do with the graphics capability of the Wii, we put more attention and fo
When we considered what to do with the graphics capability of the Wii, we put more attention and fo
When we considered what to do with the graphics capability of the Wii, we put more attention and fo
When we considered what to do with the graphics capability of the Wii, we put more attention and fo
When we considered what to do with the graphics capability of the Wii, we put more attention and fo
When we considered what to do with the graphics capability of the Wii, we put more attention and fo
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Satoru Iwata:
Of course, no single entertainment device can enjoy eternal popularity.Satoru Iwata:
As soon as we showcased the Wii in 2006, people immediately understood. At that E3 show, I was up oSatoru Iwata:
In Europe, we packed in Wii Sports with the console, so one way or another, people processed the WiSatoru Iwata:
It was very fortunate for Wii that a lot of households around the world decided to connect the WiiSatoru Iwata:
I never think in terms of how we can compete against the other companies; rather, our primary focusSatoru Iwata:
We think there is definitely a lot of use for online connectivity in creative games.Satoru Iwata:
One thing about the entertainment industry - it's not something that people need to survive.Satoru Iwata:
I think that Nintendo puts a lot more emphasis and uses the controller more than any of the other cSatoru Iwata:
It's not part of our culture to even think about outright purchasing a third-party developer.Satoru Iwata:
I believe that if we don't make moves to get people who don't play games to understand them, then t