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You can't just shoot your way out of every scenario in 'Resident Evil' games. You have to use your
You can't just shoot your way out of every scenario in 'Resident Evil' games. You have to use your
You can't just shoot your way out of every scenario in 'Resident Evil' games. You have to use your
You can't just shoot your way out of every scenario in 'Resident Evil' games. You have to use your
You can't just shoot your way out of every scenario in 'Resident Evil' games. You have to use your
You can't just shoot your way out of every scenario in 'Resident Evil' games. You have to use your
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Paul W. S. Anderson:
What I love about 'Monster Hunter' is the incredibly beautiful, immersive world they've created. ItPaul W. S. Anderson:
The 'Monster Hunter' world includes these huge deserts that make the Gobi Desert look like a sandboPaul W. S. Anderson:
DVD ushered in this era when you had to have additional footage, deleted scenes, things like that.Paul W. S. Anderson:
We are definitely modernizing 'The Three Musketeers' without compromising the fun of shooting a perPaul W. S. Anderson:
There's another game that Capcom, who make 'Resident Evil,' have created called 'Monster Hunter,' wPaul W. S. Anderson:
My grandfather, who brought me up, was a coal miner. I visited the mines with him. I remember it viPaul W. S. Anderson:
I think for the disaster to work and the drama to work, you really need to feel like you're reallyPaul W. S. Anderson:
When I first came to Hollywood to make 'Mortal Kombat' back in the day, there was this rule that fePaul W. S. Anderson:
I'm staying in my wheelhouse, not making any romantic comedies in a hurry.Paul W. S. Anderson:
I'm a gamer, and I became obsessed with 'Resident Evil.' I played the first two games back to back.