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The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are di
The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are di
The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are di
The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are di
The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are di
The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are di
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Tom Bissell:
The underwater businessman philosopher Andrew Ryan was BioShock's unforgettable villain.Tom Bissell:
I guess I would say that most of what I've learned about storytelling derives from novels and shortTom Bissell:
All the stuff I love most in game storytelling is never the big-picture stuff; it's the stuff thatTom Bissell:
I'd been in Sacramento a day and already noticed the pervasiveness of its homeless problem. The citTom Bissell:
Anyone who's taken a lot of creative-writing classes, or taught creative writing, has learned to drTom Bissell:
Every book in the 'Dreams' cycle dramatizes a particular epoch in the ongoing cultural collision beTom Bissell:
I mostly associated video game storytelling with unforgivable clumsiness, irredeemable incompetenceTom Bissell:
For film at the beginning of the 20th century, they didn't even know what editing was yet. Actors dTom Bissell:
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchantTom Bissell:
The way games are designed is you create a story, and then you create an obstacle course inside tha