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Do not make decisions for your kid. It's not going to turn out well.
Do not make decisions for your kid. It's not going to turn out well.
Do not make decisions for your kid. It's not going to turn out well.
Do not make decisions for your kid. It's not going to turn out well.
Do not make decisions for your kid. It's not going to turn out well.
Do not make decisions for your kid. It's not going to turn out well.
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Cory Barlog:
I wanted to experiment with more deliberate combat but I never wanted to lose that DNA of what 'GodCory Barlog:
A game director, in my mind, is somebody who makes everybody on the team miserable for the durationCory Barlog:
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I used to animate. I started in animation, and you'd end every day with at least one substantive coCory Barlog:
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Whether you have a small team or a large team, you'll always have a percentage of people telling yoCory Barlog:
Every creator has to follow what they believe. That's the message I would love for every single exeCory Barlog:
I'm not a competitive player at all, but I don't want competitive games to go away, because for somCory Barlog:
God of War' was a 40-60 person team. It was a lot of very different, very passionate, very crazy pe