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That's what DSi is all about: Providing simple, quick-to-master experiences that everybody can pick
That's what DSi is all about: Providing simple, quick-to-master experiences that everybody can pick
That's what DSi is all about: Providing simple, quick-to-master experiences that everybody can pick
That's what DSi is all about: Providing simple, quick-to-master experiences that everybody can pick
That's what DSi is all about: Providing simple, quick-to-master experiences that everybody can pick
That's what DSi is all about: Providing simple, quick-to-master experiences that everybody can pick
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Reggie Fils-Aime:
Our strategy with DSiWare is the same as with WiiWare in that we want to provide new experiences evReggie Fils-Aime:
One of the things that... I've seen Nintendo do so well is provide a user interface that is intuitiReggie Fils-Aime:
The appeal of Wii to nongamers has taken away some of the seasonality of sales we've come to expectReggie Fils-Aime:
The competitive landscape for us is very broad. We see ourselves in the entertainment space. We comReggie Fils-Aime:
We compete with all of the time that consumers spend when they're not sleeping, they're not eating,Reggie Fils-Aime:
We believe that creating a 'Mario' game is a special endeavor.Reggie Fils-Aime:
We believe that either our own teams or teams that we direct are best capable of creating 'Mario' gReggie Fils-Aime:
In the end, we don't believe in launching any type of product if it isn't perfect in our eyes.Reggie Fils-Aime:
We, as a company, take the most risks in pushing the boundaries on consumer expectations.Reggie Fils-Aime:
The gaming enthusiast that buys a tremendous amount of games is truly insatiable.