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What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent
What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent
What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent
What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent
What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent
What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent
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Satoru Iwata:
It certainly makes a game better to have voice commands because it can alter how the game is playedSatoru Iwata:
Games already pretty much have reached the point of photo-realism. Working on more intense graphicsSatoru Iwata:
Third-party publishers, like everyone, face increasing risks associated with creating games, and yoSatoru Iwata:
It's important not only to have the right timing of when the hardware is going to be released but aSatoru Iwata:
I do not like to use the term 'Free-to-play.' I have come to realize that there is a degree of insiSatoru Iwata:
The thing that concerns me most is that, in the digital age, if we fail to make efforts to maintainSatoru Iwata:
Nintendo is a company of Kyoto craftsmen, and what we don't want to do is, if we know we can make sSatoru Iwata:
When we considered what to do with the graphics capability of the Wii, we put more attention and foSatoru Iwata:
Of course, no single entertainment device can enjoy eternal popularity.Satoru Iwata:
As soon as we showcased the Wii in 2006, people immediately understood. At that E3 show, I was up o