The engineering, analytics, design, testing, and delivery behind our products offer some of the hardest engineering and business challenges in the world. As we've brought our franchises into eSports and moved to digital delivery, it's become even more complex and exciting - which, in turn, has allowed us attract even more top talent.
Bobby Kotick0
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Bobby Kotick:
People have been playing versions of 'World of Warcraft' since 1994, and it's still the world's leaBobby Kotick:
Looking ahead, we see the popularity of eSports exploding as competitive gaming becomes more mainstBobby Kotick:
When you dig down and look at the people who are vocal in their criticism of me, it's a small numbeBobby Kotick:
You find out two executives are planning to break their contracts, keep the money you gave them, anBobby Kotick:
'Guitar Hero' was much more about us not innovating in a way that was appealing to audiences. It'sBobby Kotick:
I like what I'm doing. If I didn't like what I was doing, I'd be doing something else.Bobby Kotick:
If you look at the history of our company, we don't do a lot of acquisition. The reason is, we needBobby Kotick:
Just reskinning games with our intellectual property is not an appealing prospect for opportunity.Bobby Kotick:
Whether they're paying for it or not is not really relevant. They're investing a significant amountBobby Kotick:
When we created Overwatch at Blizzard, it was always with the expectation that we would be able to